{"author_name":"beagleknight","cat":"LD #23","comments":[],"epoch":1335016620,"likes":0,"metadata":{"p_key":"57781","p_author":"beagleknight","p_authorkey":"508840","p_urlkey":"93530","p_title":"Progress! but no code\u2026no screenshots\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335016620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508840","us_name":"beagleknight","us_username":"beagleknight","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello everyone!<\/p>\n <p>Finally we decided our game genre and story, yay! After a huge brainstorming session with interesting ideas: from a protons wars to rescue a dog for annoying fleas, but finally we decide to program a shooter in a curious environment, our mouth.<\/p>\n <p>These are the main features:<\/p>\n <ul>\n <li>Control the main character (dental fluoride agent) through a person mouth.<\/li>\n <li>Defend our host against bacteries<\/li>\n <li>Shoot to enemies to destroy them before they reach the theeth.<\/li>\n <li>Bactires creates tooth decays and they spawn more enemies!<\/li>\n <li>Repair tooth decays shooting them.<\/li>\n <\/ul>\n <p>We are still working on the idea but its reaching a good shape.<\/p>\n <p>About technical details we decide to use Slick engine because lwjgl is too general and as I said, we learnt the leason, no more engine programming on a ludum dare!<\/p>\n <p>Also our team is growing up! We have a nice graphic designer @_Dreisa_ and the best game design advisor @hmudurra_. Thank you guys!<\/p>\n <p>See you later!<\/p>","time":"April 21st, 2012 8:57 am","title":"Progress! but no code\u2026no screenshots\u2026"}