Back to the beginning

I started off with a basic frame work with an “asteroids” style movement mechanic, where you rotate then fly forward at that angle. I changed this in preparation for a 2D arcade style beat’em up.

however when I thought about what kind of beat’em up I could do, I thought about white blood cells and their likening appearance to boxers. I then realised this fit great (if not overly literally) to the theme of a tiny world; the world of cells is pretty damn small!

and so I thought about making my game around you being a white blood cell, I then realised the best gameplay movement for this… was what I had previously, so I had to go back to that, albeit with the addition of my moving background.

I now have to go to work, but at least I have something

I also have a cheeky white blood cell placeholder:

First image of my LD23 game