{"author_name": "kylerhoades", "cat": "LD #23", "comments": [], "epoch": 1335014940, "likes": 1, "metadata": {"p_key": "57807", "p_author": "kylerhoades", "p_authorkey": "3495", "p_urlkey": "93556", "p_title": "Started: Urth Defense", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335014940", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "3495", "us_name": "kylerhoades", "us_username": "kylerhoades", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Inspired by the Tiny World theme, I wanted to make a game that plays in a tiny window. In my game, you have to defend a tiny world from an onslaught of missiles. I&#8217;m hoping the tiny window will make the game more frantic and give it a certain claustrophobic feel.</p>\n <p>Here is the screenshot (actual size):</p>\n <p><a href=\"http://www.ludumdare.com/compo/2012/04/21/started-urth-defense/urth/\" rel=\"attachment wp-att-124231\"><img class=\"alignnone size-full wp-image-124231\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/urth.jpg\" alt=\"\" width=\"207\" height=\"228\" /></a></p>\n <p>Tools:<br />\n Game Maker 8<br />\n Paint.NET<br />\n Wolfram Tones for music</p>\n <p>&nbsp;</p>", "time": "April 21st, 2012 8:29 am", "title": "Started: Urth Defense"}