{"author_name":"Vilborg","cat":"LD #23","comments":[],"epoch":1335014220,"likes":0,"metadata":{"p_key":"57816","p_author":"Vilborg","p_authorkey":"4884","p_urlkey":"93565","p_title":"Day 1 and Goals for Day 2","p_cat":"LD #23","p_event":"LD23","p_time":"1335014220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4884","us_name":"Vilborg","us_username":"vilborg","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The game idea I went with for &#8220;Tiny World&#8221; was a game where you play as a bacterium, surviving against other bacteria. \u00a0The first day I got the main engine down and added the player and other bacteria. \u00a0So far you can attack by swimming up to someone, holding the mouse over them, and pressing space. \u00a0Size affects damage. \u00a0Right before I went to bed, I added toxins, which are clouds of stuff you can leave to confuse or damage other bacteria.<\/p>\n <p>Two bacteria:\u00a0<a href=\"http:\/\/imgur.com\/f2s5H\">http:\/\/imgur.com\/f2s5H<\/a><\/p>\n <p>For Day 2, I&#8217;m hoping to add the following:<\/p>\n <p>-Chemical dart<\/p>\n <p>-Eating other bacteria heals health<\/p>\n <p>-Armor and spines<\/p>\n <p>-Flagella<\/p>\n <p>-A point and upgrade system for making the above upgrades cohesive.<\/p>\n <p>Day 1 build (Visual Studio project):\u00a0http:\/\/dl.dropbox.com\/u\/36926855\/PrimordialSmackdown_Day1.zip<\/p>","time":"April 21st, 2012 8:17 am","title":"Day 1 and Goals for Day 2"}