Yay! Mechanics!

Okay, I have more mechanics since the last post, and these can all contribute to a working games. They’re the base anyway, I can just make levels now if I wanted to.

Anyway, here’s a picture:

I was live streaming all morning, but it just proved too CPU intensive and that it was becoming a pain to even type.

Anyway, going to update the art a bit now or work on a HUD, but I’m pretty happy with what I have. A simple little puzzle game.