Yay! Mechanics!
Okay, I have more mechanics since the last post, and these can all contribute to a working games. They’re the base anyway, I can just make levels now if I wanted to.
Anyway, here’s a picture:
I was live streaming all morning, but it just proved too CPU intensive and that it was becoming a pain to even type.
Anyway, going to update the art a bit now or work on a HUD, but I’m pretty happy with what I have. A simple little puzzle game.
