Some progress
I was sleeping when the theme was announced (it was 4am here). When I woke up and checked the chosen theme I was a bit disappointed with it. After searching for ideas from various places and brainstorming quite a long time I started to do some concepts with a “Jones in the Fast Lane” clonealike. Once I figured that two days isn’t enough for such a game and making that kind of game without proper dynamics makes it just dull I decided to choose something different.
In the end I settled for a racing game. The race happens around a tiny world – thus the connection to the theme.
Currently I have the car physics figured out. But there are no obstacles on the track yet so the driving happens around a silky smooth sphere (or circle since it’s 2D).
Graphics are totally place holder and from a still image you can’t really see how the car behaves but here’s a screen shot anyway.
