{"author_name":"mtrc","cat":"LD #23","comments":[],"epoch":1335011220,"likes":1,"metadata":{"p_key":"57868","p_author":"mtrc","p_authorkey":"12174","p_urlkey":"93617","p_title":"A Tiny Bit Of Growth","p_cat":"LD #23","p_event":"LD23","p_time":"1335011220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12174","us_name":"mtrc","us_username":"mtrc","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The static world and story are in place, enough for the game length to be tweaked, and for the procedural generation system to show its necessity. Of course, we don&#8217;t have one yet, which is a great opportunity to demonstrate why we need one:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/a-tiny-bit-of-growth\/screen-shot-2012-04-21-at-15-21-39\/\" rel=\"attachment wp-att-123728\"><img class=\"aligncenter size-full wp-image-123728\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-15.21.39.png\" alt=\"\" width=\"588\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-15.21.39-300x204.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-15.21.39-550x374.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-15.21.39.png 588w\" sizes=\"(max-width: 588px) 100vw, 588px\" \/><\/a><\/p>\n <p>Normally, the player starts the game without a boat or airship, so they can&#8217;t travel over mountains (brown) or sea (blue). The first objective in our static game is for the player to gain access to a boat, but the algorithm that finds suitable objective locations is blind to the current map design. It&#8217;s chosen the location of the boat objective to be over the sea &#8211; not great!<\/p>\n <p>There are plenty of ways around this, but what I&#8217;m hoping to end up with is a system that generates maps and objective sequences in tandem, so that it can react to a map design that doesn&#8217;t have any towns in by scheduling objectives that don&#8217;t require them. I&#8217;ll post more about this tomorrow if I&#8217;m still on good terms with my codebase!<\/p>","time":"April 21st, 2012 7:27 am","title":"A Tiny Bit Of Growth"}