{"author_name":"pighead10","cat":"LD #23","comments":[],"epoch":1335010800,"likes":0,"metadata":{"p_key":"57874","p_author":"pighead10","p_authorkey":"8539","p_urlkey":"93623","p_title":"Almost a functional game\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335010800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8539","us_name":"pighead10","us_username":"pighead10","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;ve been programming for a few hours, and I&#8217;ve very nearly programmed the basic concept and mechanics. What should happen is that you, in your 1 pixel large world, can create a new pixel next to you by pressing the arrow keys. What actually happens is that your cute little pixel stands in the middle of a black background, and pressing the arrow keys causes<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/almost-a-functional-game\/debug\/\" rel=\"attachment wp-att-123676\"><img class=\"alignnone size-medium wp-image-123676\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/debug-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/debug-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/debug-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/debug.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I was fully expecting to have to debug my program for hours, but I couldn&#8217;t be bothered to change what had been a fun few hours into a frustrating and dull session from debugging. So I turned the stream off for a bit, and played a game of League of Legends. I still can&#8217;t fully concentrate on programming at the moment, so I&#8217;m going to take a quick break outside and hopefully everything will become clear afterwards. Still, things are looking bright for the future as I have not encountered any parts of the program that I haven&#8217;t been able to manage &#8211; at least, unless these errors turn out to be complex, which they shouldn&#8217;t be.<\/p>\n <p>Goodbye!<\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 7:20 am","title":"Almost a functional game\u2026"}