{"author_name":"elbowroom","cat":"LD #23","comments":[],"epoch":1335008940,"likes":0,"metadata":{"p_key":"57897","p_author":"elbowroom","p_authorkey":"3590","p_urlkey":"93646","p_title":"Okay, time to get started with implementation","p_cat":"LD #23","p_event":"LD23","p_time":"1335008940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3590","us_name":"elbowroom","us_username":"elbowroom","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Game mockup:<br \/>\n <img src=\"https:\/\/fbcdn-sphotos-a.akamaihd.net\/hphotos-ak-prn1\/528588_3463278614321_1041638424_3112956_1085098611_n.jpg\" alt=\"battle scene\" \/><\/p>\n <p>Stuff I need:<\/p>\n <p>Collision space class :<br \/>\n Detecting collisions(pixel perfect)<\/p>\n <p>World class :<br \/>\n Health bar<br \/>\n sprite<br \/>\n sprite + collision space mutates<\/p>\n <p>Giant space paddle :<br \/>\n Movement<br \/>\n sprite<\/p>\n <p>Meteors class:<br \/>\n Movement<br \/>\n Gravity<br \/>\n Sprite<\/p>\n <p>Ships:<br \/>\n Movement<br \/>\n Attack<br \/>\n self sprites<br \/>\n attack sprites<\/p>\n <p>Fleet: class<br \/>\n Manage ships<\/p>\n <p>Game data editor<br \/>\n When do enemies come?<br \/>\n Where do they come from?<\/p>\n <p>Scoring system:<br \/>\n Think about how to score the player<\/p>","time":"April 21st, 2012 6:49 am","title":"Okay, time to get started with implementation"}