{"author_name":"thalesalex","cat":"LD #35","comments":[],"epoch":1461686160,"likes":0,"metadata":{"p_key":"5790","p_author":"thalesalex","p_authorkey":"504666","p_urlkey":"41238","p_title":"Neon DX, why did we do this game that way ?","p_cat":"LD #35","p_event":"LD35","p_time":"1461686160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504666","us_name":"thalesalex","us_username":"thalesalex","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><span style=\"text-decoration: underline\">FIRST:<\/span><\/p>\n <p>Neon DX is a fast paced puzzle game with some arcade game inspirations. You could say it&#8217;s a Tetris clone, we see it\u00a0as a Tetris child \ud83d\ude00<\/p>\n <p>Its only core mechanic is as simple as that : reproduce the shape on the right thanks to a morphing shape on the left, as fast as possible.<\/p>\n <p><img class=\"alignnone size-medium wp-image-560235\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/neondx-300x167.png\" alt=\"neondx\" width=\"300\" height=\"167\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/neondx-300x167.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/neondx-768x426.png 768w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><span style=\"text-decoration: underline\">OUR SCOPE:<\/span><\/p>\n <p>We were 5, and none of us\u00a0had any graphical skills, so we decided to create a game without\u00a0any complicated asset. As active people with agendas,\u00a0we also decided to make a game so simple we could sleep well, and end before monday.<\/p>\n <p>The idea came out naturally and then\u00a0we came up with\u00a0a playable version within hours.\u00a0In fact, it&#8217;s so simple we&#8217;ve had all the time in the world to polish the game, practice\u00a0photoshop, and learn how to make a working leaderboard that keeps all recorded scores in memory&#8230; We&#8217;ve even had time for playtests!<\/p>\n <p><span style=\"text-decoration: underline\">OUR EXPERIENCE:<\/span><\/p>\n <p>-&gt; The scope was so little, we didn&#8217;t put any pressure on our shoulders &#8211; compared to previous jams. That changed our mood completely. We slept 6 to 8 hours a night, we ate well, we took time to eat all together&#8230; It really has been\u00a0a cool relaxing jam.<br \/>\n -&gt; In usual gamejams, we often make the mistake of trying to make something too big, and we end up sacrificing gameplay, assets, animations, for the sake of time. This time, we could do the exact opposite: we added gameplay, graphic elements, sounds&#8230; \u00a0Man, it feels SO much better to add things than to remove them.<\/p>\n <p><span style=\"text-decoration: underline\">OUR CONCLUSION:<\/span><\/p>\n <p>-&gt; Taking a really small scope (like really really small) is very cool in jams.<\/p>\n <p>-&gt; \u00a0A polished simple game will make you feel better than a good concept badly put to life.<\/p>\n <p>-&gt; It seems SO mutch better to show in a resume something that works than something that is broken.<\/p>\n <p>&#8217;till next time, LOVE!<\/p>\n <p>PS:<br \/>\n play it here:<br \/>\n http:\/\/bit.ly\/neondx<br \/>\n See your score here:<\/p>\n <p>http:\/\/vindesf.fr\/neon-enjmin\/leaderboard.php<\/p>\n <p>PPS:beat us! please beat us! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 26th, 2016 10:56 am","title":"Neon DX, why did we do this game that way ?"}