{"author_name": "Sam Hogarth", "cat": "LD #23", "comments": [], "epoch": 1335008520, "likes": 0, "metadata": {"p_key": "57902", "p_author": "Sam Hogarth", "p_authorkey": "508938", "p_urlkey": "93651", "p_title": "Post-Lunchtime Update", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335008520", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "508938", "us_name": "Sam Hogarth", "us_username": "Sam Hogarth", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p><a title=\"Fish Finger Sandwiches!!\" href=\"http://www.guardian.co.uk/lifeandstyle/wordofmouth/2007/jun/05/thefishfingersandwich\">Lunchtime </a>(nom!) is over, time for a brief update.</p>\n <p>Well, my idea is starting to take shape now, and although I don&#8217;t have anything visual to show, I have quite a lot of the groundwork prepared. My focus has been on creating a way to encapsulate each of these tiny worlds. The game engine will load a set of these when the game is started, and sequentially let the player play through each world. The &#8220;meta&#8221; world oversees the flow of the game, and will look like a scientist&#8217;s laboratory.</p>\n <p>As the player completes the worlds, a <strong>SCIENCE!</strong> meter will fill up. Once it reaches the top, you win!</p>\n <p>I have devised a system whereas each world is represented by a class. This class is responsible for loading all of the content, handling game logic and rendering that particular world. Therefore, each class is itself a self-contained game, with the meta world feeding in the appropriate objects from the game engine.</p>\n <p>Let&#8217;s take a look at the Kanban board:</p>\n <p><a href=\"http://www.ludumdare.com/compo/2012/04/21/post-lunchtime-update/img_20120421_130804/\" rel=\"attachment wp-att-123482\"><img class=\"aligncenter size-medium wp-image-123482\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/IMG_20120421_130804-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2012/04/IMG_20120421_130804-300x225.jpg 300w, http://ludumdare.com/compo/wp-content/uploads/2012/04/IMG_20120421_130804-550x412.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>Next up: rendering the meta world. To PAINT.NET!!!</p>\n <p>&nbsp;</p>", "time": "April 21st, 2012 6:42 am", "title": "Post-Lunchtime Update"}