Busy morning so far!
Well, I’ve been hard at it now for over six hours straight and I’m quite pleased with the way things are going. I have designed a sweet little character sprite (no name yet!) :
and the main game engine ios about finished. I now have to decide whether to go for a random level generator or whether to plump for designed levels. Each has it´s own merits, as with a procedural approach I have to worry less about content and design, but it will require more programming, and with a straight levls approach it will need kless programming but much more design!!
Decisions, decisions! Actually, I may go for a mix of the two and try and have designed levels with random elements… Anyway, here’s a screen shot of my progress so far too :

First screen shot of the game