{"author_name":"mtrc","cat":"LD #23","comments":[],"epoch":1335006780,"likes":0,"metadata":{"p_key":"57932","p_author":"mtrc","p_authorkey":"12174","p_urlkey":"93681","p_title":"A Tiny Idea","p_cat":"LD #23","p_event":"LD23","p_time":"1335006780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12174","us_name":"mtrc","us_username":"mtrc","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The focus for Tiny Epic was always going to be &#8216;compact RPG&#8217;, but how compact can we get? I&#8217;ve been listening to Kevin Macleod&#8217;s superb music over at Incompetech, and I&#8217;m wondering if we could design Tiny Epic such that it plays out in the time it takes to listen to one of Kevin&#8217;s songs. <em><a href=\"http:\/\/incompetech.com\/m\/c\/royalty-free\/index.html?keywords=five+armies&amp;Search=Search\">Five Armies<\/a><\/em>\u00a0is two minutes and thirty-three seconds long, which is surely too short for a meaningful game to be played out! But I wonder how close I can get to it?<\/p>\n <div id=\"attachment_123243\" style=\"width: 456px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/a-tiny-idea\/screen-shot-2012-04-21-at-13-56-19\/\" rel=\"attachment wp-att-123243\"><img class=\"size-full wp-image-123243 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-13.56.19.png\" alt=\"\" width=\"446\" height=\"111\" \/><\/a><p class=\"wp-caption-text\">This code didn&#039;t actually compile due to a missed typo!<\/p><\/div>\n <p>Adding in objectives now. A Tiny Epic is a series of objectives sequenced together. In the full game, the idea would be to bolt on some procedural generation to this. I&#8217;m not sure how possible that will be, but first let&#8217;s get a static one down. I&#8217;m in a <em>Final Fantasy IX<\/em>\u00a0mood thanks to some excellent SomethingAwful Let&#8217;s Play threads, so our first objective will be to find a ship!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/a-tiny-idea\/screen-shot-2012-04-21-at-14-12-10\/\" rel=\"attachment wp-att-123325\"><img class=\"size-full wp-image-123325 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-14.12.10.png\" alt=\"\" width=\"446\" height=\"90\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-14.12.10-300x60.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-shot-2012-04-21-at-14.12.10.png 446w\" sizes=\"(max-width: 446px) 100vw, 446px\" \/><\/a><\/p>\n <p>I&#8217;ve contacted the incisive Mike Prescott for input on the combat system (which sucks hard right now) and I&#8217;m doing back-of-a-daydream calculations for how much of this stuff I can procedurally generate. My day job involves writing content generation systems (<a href=\"http:\/\/www.gamesbyangelina.org\">more here<\/a>) but they&#8217;re not general enough to hook right in! I&#8217;ll have to do my best tomorrow, assuming we can get a core done today.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-epic\/\" rel=\"tag\">tiny epic<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-world\/\" rel=\"tag\">tiny world<\/a><\/p>","time":"April 21st, 2012 6:13 am","title":"A Tiny Idea"}