{"author_name":"arhpositive","cat":"LD #23","comments":[],"epoch":1335005760,"likes":0,"metadata":{"p_key":"57942","p_author":"arhpositive","p_authorkey":"11575","p_urlkey":"93691","p_title":"Little World Gone Wrong \u2013 Update 1","p_cat":"LD #23","p_event":"LD23","p_time":"1335005760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11575","us_name":"arhpositive","us_username":"arhpositive","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/so-it-begins-2\/\">Here<\/a>\u00a0was my first post this morning, explaining what I was aiming for.<\/p>\n <p>Right now, I&#8217;ve done very little but I remain optimistic. Movement is done, field of vision is done and shrinking is partially done, although it lacks random elements to make it more fun. I&#8217;ve not yet created a maze level but working on it right now. Next up are tools the player can use, more levels and the other stuff.<\/p>\n <p>You can see the game for yourself <a href=\"http:\/\/dl.dropbox.com\/u\/63084964\/Unity\/Little%20World%20Gone%20Wrong\/WebPlayer\/WebPlayer.html\">here.<\/a>\u00a0All the graphics are placeholder art, ofc. But I don&#8217;t expect a lot from my graphics skills <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/little-world\/capture-38\/\" rel=\"attachment wp-att-123205\"><img class=\"size-medium wp-image-123205 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Capture1-289x300.jpg\" alt=\"\" width=\"289\" height=\"300\" \/><\/a><\/p>","time":"April 21st, 2012 5:56 am","title":"Little World Gone Wrong \u2013 Update 1"}