{"author_name":"EricTheCoolDude","cat":"LD #23","comments":[],"epoch":1335001920,"likes":1,"metadata":{"p_key":"57991","p_author":"EricTheCoolDude","p_authorkey":"3430","p_urlkey":"93740","p_title":"Progress!","p_cat":"LD #23","p_event":"LD23","p_time":"1335001920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3430","us_name":"EricTheCoolDude","us_username":"ericthecooldude","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Ok, so I&#8217;m making my game in Unity3d and it&#8217;s about a giant person trying to navigate around a city. The player will be able to choose which way to play the game by simply destroying everything or navigating carefully. When the player destroys a building the player loses points, and the points go up the whole time so a player aiming for negative points has to be stay productive to keep the points down. In contrast, a player aiming for positive points will try to hit as few buildings as possible and carefully navigate through the city. Every time the player gets to a destination the player gets a point bonus.<\/p>\n <p>Here&#8217;s what I have now! I&#8217;m going for a pixelly-low res 3d kind of style because texture painting goes much faster that way and I can get a visually appealing game in a shorter amount of time.<br \/>\n <img src=\"http:\/\/i.imgur.com\/BOboA.png\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/giant\/\" rel=\"tag\">giant<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip\/\" rel=\"tag\">wip<\/a><\/p>","time":"April 21st, 2012 4:52 am","title":"Progress!"}