{"author_name": "DDRKirby(ISQ)", "cat": "LD #23", "comments": [{"author_name": "pirate-rob", "time": "April 21, 2012 4:25 am", "epoch": 1335000300, "text": "I finished it with half health, not bad!", "spam": "N"}], "epoch": 1335000180, "likes": 0, "metadata": {"p_key": "58018", "p_author": "DDRKirby(ISQ)", "p_authorkey": "7285", "p_urlkey": "93767", "p_title": "Calling it a night", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1335000180", "p_likes": "0", "p_comments": "1", "p_status": "UPD5", "us_key": "7285", "us_name": "DDRKirby(ISQ)", "us_username": "ddrkirbyisq", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>I think that&#8217;ll have to do it for tonight.</p>\n <p>Here&#8217;s what I have so far, anyways (debug drawing enabled):</p>\n <p><a href=\"http://stanford.edu/~ddrkirby/Gulliver.swf\">http://stanford.edu/~ddrkirby/Gulliver.swf</a></p>\n <p>I also have a charge shot that isn&#8217;t enabled.</p>\n <p>Main headaches so far have been with DAME and collision detection stuff.  Some major headaches there, actually.  I&#8217;m not quite looking forward to doing the maps =(  If only there were a good way to do it, like in RPGMaker&#8230;bah.</p>\n <p>It all feels so hacky!  Not sure how good I feel about this one yet&#8230;</p>", "time": "April 21st, 2012 4:23 am", "title": "Calling it a night"}