{"author_name":"Dmitri","cat":"LD #35","comments":[],"epoch":1461642480,"likes":2,"metadata":{"p_key":"5802","p_author":"Dmitri","p_authorkey":"0","p_urlkey":"41250","p_title":"\u201cDave from Bungie\u201d Post Mortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461642480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>If you haven&#8217;t played it yet I would really appreciate it if you rated and commented on my game!<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=10093\">Play Now!<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=10093\"><img class=\"size-full wp-image-560053 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Gameplay.gif\" alt=\"Gameplay\" width=\"600\" height=\"350\" \/><\/a><\/p>\n <p><strong>The Challenges:<\/strong><br \/>\n Originally I had hoped to spend the entire weekend making a low poly 3D game. However, I had the following time obstacles, most of which would separate me from my computer.<\/p>\n <p>* Homework! I had to write an Android App and an Essay before Monday.<\/p>\n <p>* Local event I wanted to attend on Saturday morning.<\/p>\n <p>* A prior engagement spanned the entire day on Sunday.<\/p>\n <p>* I hate Mondays.<\/p>\n <p>Despite these challenges I still manages to create something that somewhat resembles a game. Woot!<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Good:<\/strong><br \/>\n I felt like this Ludum Dare was a success and here are some reasons why<\/p>\n <p>* The Concept. I&#8217;ve been wanting to explore a game that takes places through simulated text messages for a long time and I finally got started on one.<\/p>\n <p>* &#8220;Story is King!&#8221; Story telling is a skill that I am trying to develop and my game definitely tells a story.<\/p>\n <p>* Humor. I am glad I was able to work some humor into my game. I try not to take this too seriously. \ud83d\ude1b<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Bad:<\/strong><\/p>\n <p>* Art. I didn&#8217;t have an artist so all I had was my rudimentary Illustrator skills. The phones don&#8217;t look interesting at all and I think that detracts from the overall appeal.<\/p>\n <p>* Story Paths. A couple comments mention how linear the game is. Alright, I admit that Chapter2 is entirely linear with no possible deviation. So it could&#8217;ve been more interesting.<\/p>\n <p>* Writing. I wish I had more time to write more interesting dialogue and more interesting endings.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Future:<\/strong><\/p>\n <p>Overall, I&#8217;m happy with how this Ludum Dare turned out considering the circumstances. I&#8217;m not promising anything but my plan is to keep working on this game for a couple of weeks. I hope to make the story longer, add more effective dialogue and make the visuals more\u00a0appealing.<\/p>","time":"April 25th, 2016 10:48 pm","title":"\u201cDave from Bungie\u201d Post Mortem"}