{"author_name":"Marneus68","cat":"LD #23","comments":[],"epoch":1334997180,"likes":0,"metadata":{"p_key":"58061","p_author":"Marneus68","p_authorkey":"508875","p_urlkey":"93810","p_title":"Some progress on the world smallest roguelike.","p_cat":"LD #23","p_event":"LD23","p_time":"1334997180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508875","us_name":"Marneus68","us_username":"Marneus68","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The dungeon generation is still kinda messed up, but the whole thing is taking shape. I can move the character. Once I get these corridors fixed I&#8217;ll go on and add some monsters, the exit, and I&#8217;ll be done with it.<br \/>\n C++ wasn&#8217;t totally a bad choice, but SFML isn&#8217;t really suited for the job here. SDL would have done much better.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/some-progress-on-the-world-smallest-roguelike\/progress-132\/\" rel=\"attachment wp-att-122406\"><img class=\"alignnone size-medium wp-image-122406\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress5-300x196.png\" alt=\"\" width=\"300\" height=\"196\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress5-300x196.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress5-550x360.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/progress5.png 716w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 21st, 2012 3:33 am","title":"Some progress on the world smallest roguelike."}