Shooting, double jumping, enemies.

Implemented double jumping, shooting, water, and room transitions. The story progresses along a little more and one enemy has been added so far.
I think I’ve done enough for the forest sector anyway, time to work on the desert and more variety 😛

The story currently plays out as: You crash land on this small planet, you then need to search for some water and food. Your search leads you astray and during your hunt for food you can no longer head back to your ship.
The objective is then to run around the planet, back to your ship. Well… that’s a minor objective anyway. As you really can’t leave the planet as your ship is broke.

This guy is here to stay anyway, he just needs to make it more homely :)

Comments

SonnyBone
21. Apr 2012 · 08:06 UTC
This looks SO rad