{"author_name":"dem0","cat":"LD #23","comments":[],"epoch":1334994900,"likes":0,"metadata":{"p_key":"58099","p_author":"dem0","p_authorkey":"8546","p_urlkey":"93848","p_title":"Some early thoughts","p_cat":"LD #23","p_event":"LD23","p_time":"1334994900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8546","us_name":"dem0","us_username":"dem0","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The starting time of LD is kinda hard to me, because I live in GMT+2 so it begins at 4.00 am on Saturday morning.<\/p>\n <p>I decided to wake up at 6.00, and I did. I read the theme w\/ my iPod and fell asleep again and woke at 10. Now, what I have done is some temporary gfx, and &gt;200 lines o&#8217; code, including a ready map system and some kind of a level select. Now, I have to make a early game engine.<\/p>\n <p>The game is a Sokoban-clone, a tiny one. &#8220;Tiny World&#8221;, though being a very nice theme, was a very hard topic to come up with anything simple (at least to me). So I compensated with making a very tiny game, the tiles are only 10*10. The game will be very simple and fast, but at least I hope I&#8217;m finishing it.<\/p>\n <p>And: Good luck to everyone taking part in LD#23!<\/p>","time":"April 21st, 2012 2:55 am","title":"Some early thoughts"}