{"author_name":"manofdoom","cat":"LD #23","comments":[],"epoch":1334994480,"likes":1,"metadata":{"p_key":"58104","p_author":"manofdoom","p_authorkey":"2402","p_urlkey":"93853","p_title":"Tiny progress for tiny worlds!","p_cat":"LD #23","p_event":"LD23","p_time":"1334994480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2402","us_name":"manofdoom","us_username":"manofdoom","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Okay, so I&#8217;m running a bit late. Didn&#8217;t expect tiny world to be the theme (was really hoping for build it then use it) but I can see some great games coming out of it. Not started development yet but working up two ideas currently.<br \/>\n In one you play as an amoeba who fights crime in a sort of scrolling beat em up style. Amoeba don&#8217;t need much animation so that&#8217;s pretty awesome. It just headbutts everybody.<br \/>\n In the other it&#8217;s kind of a 2d shadow of the colossus effort, where you scale gigantic beings in order to take them down. Well probably just one of them to be sensible, but you see what I mean. Perhaps the huge being could have it&#8217;s own ecosystem as it&#8217;s so huge?<\/p>","time":"April 21st, 2012 2:48 am","title":"Tiny progress for tiny worlds!"}