{"author_name": "Tifu", "cat": "LD #23", "comments": [], "epoch": 1334993220, "likes": 0, "metadata": {"p_key": "58122", "p_author": "Tifu", "p_authorkey": "7793", "p_urlkey": "93871", "p_title": "Basics", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334993220", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "7793", "us_name": "Tifu", "us_username": "/author/tifu/", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Woke up at like 7am, checked the theme &#8211; WHOOO! I was hoping for this.  Gives me a chance to try something weird that I&#8217;ve never tried before &#8211; normally in platform games, I use a tile/grid system for everything, and it is kind of limiting so I&#8217;ve been meaning to look more at image collisions and such, so great excuse to try that out!<br />\n So the basic idea is: a mario galaxy style game, done in 2D.</p>\n <p>Three hours-ish in, and I have the basics done.  You can walk all the way round the planets, you can jump, you can jump from one planet to another&#8230;  I&#8217;ve tried some test planets that you can actually go inside, and they work fine so long as I don&#8217;t let the player get right to the centre &#8211; then weird stuff starts happening.</p>\n <p>Not sure entirely what the game objectives will be aside form exploring micro galaxies and tiny tiny worlds yet, getting core gameplay first&#8230; next be enemies I think =)<br />\n (mario sprite is placeholder of course)</p>\n <p><img class=\"alignnone\" src=\"http://black-moth.net/wp-content/uploads/2012/04/screen01-10am.png\" alt=\"\" width=\"328\" height=\"259\" /></p>\n <p>&nbsp;</p>", "time": "April 21st, 2012 2:27 am", "title": "Basics"}