Aedicula – first night progress
The end of first day was more productive than the end of the first day of my previous ludum dare. \o/
I came up with a title and concept for the game. The title is Aedicula which is a small shrine within another building. See I actually learned something in architecture 😉
The premise is you’re trapped within a temple containing a demon shrine and you have to find a way out.
It’s going to be a puzzle game with Alice in Wonderland shrinking/enlarging mechanics. So when you’re large you can move obstacles or climb over obstacles that you would be unable to when you’re small. When you’re small you can fit through spaces that your large self can’t fit through.
On the right I have data import working from the level editor into flash.
On the left is color palette inspiration and towards the bottom is the design for the demon head/shrine.
