{"author_name":"kratorspore","cat":"LD #23","comments":[],"epoch":1334990400,"likes":0,"metadata":{"p_key":"58158","p_author":"kratorspore","p_authorkey":"6762","p_urlkey":"93907","p_title":"LD32 Day 1","p_cat":"LD #23","p_event":"LD23","p_time":"1334990400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6762","us_name":"kratorspore","us_username":"kratorspore","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/ld32-day-1\/screen-shot-2012-04-21-at-8-25-52-pm\/\" rel=\"attachment wp-att-121793\"><img class=\"alignnone size-full wp-image-121793\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screen-Shot-2012-04-21-at-8.25.52-PM.png\" alt=\"\" width=\"300\" height=\"188\" \/><\/a><\/p>\n <p>Ok so the visuals aren\u2019t very spectacular but I managed to get my space dude moving around a room and correctly colliding with walls and such. This was all handled by Unity\u2019s physics and the 2d toolkit.<\/p>\n <p>The hardest part thus far was tweaking the physics params as it was difficult to get the right scale because I am using the 2d toolkit and that works in pixel units. I found that I had to drastically lower the mass of my player to 0.001 to get it to move. All &#8216;n all I&#8217;ve probably spent too long on the physics stuff but has been a good learning experience.<\/p>\n <p>So I\u2019ve got my player moving around a pretty empty room using physics but the game loop is complete and that\u2019s the main thing.<\/p>\n <p>Tomorrow enemies, gameplay, etc. Now\u2026 rest.<\/p>","time":"April 21st, 2012 1:40 am","title":"LD32 Day 1"}