{"author_name":"oddgoo","cat":"LD #23","comments":[],"epoch":1334987400,"likes":0,"metadata":{"p_key":"58201","p_author":"oddgoo","p_authorkey":"6590","p_urlkey":"93950","p_title":"LD#23 Update #1 !","p_cat":"LD #23","p_event":"LD23","p_time":"1334987400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6590","us_name":"oddgoo","us_username":"oddgoo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/ld23-update-1\/2-35\/\" rel=\"attachment wp-att-121447\"><img class=\"aligncenter size-medium wp-image-121447\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/2-300x235.png\" alt=\"\" width=\"300\" height=\"235\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>7 hours in! This is what I&#8217;ve done so far:<\/p>\n <ul>\n <li>I&#8217;ve more or less scoped down a game concept, which can be summarized in the following sentence: \u00a0<strong>&#8220;Run, jump and shoot around tiny worlds as an inter-galactic archer&#8221;\u00a0<\/strong><\/li>\n <\/ul>\n <ul>\n <li>I&#8217;m both live-streaming everything at:<a href=\"http:\/\/www.livestream.com\/oddgoo\">\u00a0http:\/\/www.livestream.com\/oddgoo<\/a> and recording a time lapse to post after the game is done.<\/li>\n <\/ul>\n <ul>\n <li>Orbital movement is done, as well as shifting planets! This was made easy thanks to some public code by generous users at the Unity3d forum<\/li>\n <\/ul>\n <ul>\n <li>Nailed down a planet-making workflow with Sculptris, and a pixelated style using Rage-Pixel.<\/li>\n <\/ul>\n <div><\/div>\n <p>Overall I feel like I am on track. Not intensely ahead or cocky, but not frustrated or desperate either. I have the basics down, the tools, the means, and the concept to move ahead, now its just a matter of seeing how far I can take it and with how much polish, which is of course the most important thing.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 12:50 am","title":"LD#23 Update #1 !"}