{"author_name":"Hunter X","cat":"LD #23","comments":[],"epoch":1334985780,"likes":1,"metadata":{"p_key":"58227","p_author":"Hunter X","p_authorkey":"11576","p_urlkey":"93976","p_title":"Let the chaos begin!","p_cat":"LD #23","p_event":"LD23","p_time":"1334985780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11576","us_name":"Hunter X","us_username":"\/author\/hunter-x\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>At first glance, there doesn&#8217;t seem to be much room for interpretation with the theme Tiny World. I&#8217;ve seen a lot of people working on games that take place on small planets or maps and I&#8217;ll admit that was my first idea too. Then I had the idea, why not represent the regular world but in a tiny form? I looked at quarks, the smallest objects in existence that comprise protons, neutrons and all other particles, and had the idea to build a construction game where you start with quarks and build up to the larger forms of matter. (I suspect this game would&#8217;ve been valid if Alchemy had won, too!) An obvious inspiration is <a href=\"http:\/\/htwins.net\/scale2\/\">Scale of the Universe<\/a>, but my game probably won&#8217;t function in exactly the same way &#8211; for starters, there&#8217;s no way I&#8217;ll be able to represent the same scale range as that.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/9\/92\/Quark_structure_proton.svg\/225px-Quark_structure_proton.svg.png\" alt=\"\" width=\"225\" height=\"225\" \/><\/p>\n <p>In a few minutes I&#8217;ve got to head off to my Computing class (Saturday lessons FTL) but once I get back I&#8217;ll be getting down to work on this game. At present I&#8217;m working out in my head exactly how I&#8217;m going to structure the program, and hopefully soon after that is sorted I&#8217;ll have something to show you guys.<\/p>","time":"April 21st, 2012 12:23 am","title":"Let the chaos begin!"}