{"author_name":"householdutensils","cat":"LD #23","comments":[],"epoch":1334985420,"likes":0,"metadata":{"p_key":"58230","p_author":"householdutensils","p_authorkey":"10923","p_urlkey":"93979","p_title":"Break Time :D","p_cat":"LD #23","p_event":"LD23","p_time":"1334985420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10923","us_name":"householdutensils","us_username":"householdutensils","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;ve gotten map transitions working to a certain extent, with procedurally generated maps persisting once created, but I&#8217;ve now got to try keep track of which doors go where and what NPCs are in each map, and then it&#8217;s on to dialog and AI. In any case I&#8217;ve completed quite a bit and now it&#8217;s time for a short break <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>What I&#8217;ve done so far can be found <a href=\"http:\/\/sparkles.rootsecks.com\/TheMansion.jar\">HERE<\/a>.<\/p>","time":"April 21st, 2012 12:17 am","title":"Break Time :D"}