{"author_name":"James Dunn","cat":"LD #23","comments":[],"epoch":1334985180,"likes":0,"metadata":{"p_key":"58233","p_author":"James Dunn","p_authorkey":"508880","p_urlkey":"93982","p_title":"solidifying my idea over breakfast","p_cat":"LD #23","p_event":"LD23","p_time":"1334985180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508880","us_name":"James Dunn","us_username":"James Dunn","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I came up with what I think is a pretty cool idea. I want to put a modern spin on an old-school Zork style dungeon crawler. I want it to be an entirely web based game. I want the core mechanics to be d20 based. I want it to have a natural language interface with a few basic commands like go north, attack slime with sword, cast magic missile, etc. I&#8217;d like to add an autocomplete feature that suggests inventory items or spells from your spell book. I want to parse the command line into RESTful Rails actions that send AJAX data to the JS front-end which controls the Canvas. I want user&#8217;s games to be continuously saved via MongoDB. I want the hero to have a familiar that gives &#8220;out of game&#8221; hints to the player.<\/p>\n <p>I hope I have time to pull this off.<\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 12:13 am","title":"solidifying my idea over breakfast"}