{"author_name":"Julian Ceipek","cat":"LD #23","comments":[],"epoch":1334981820,"likes":0,"metadata":{"p_key":"58272","p_author":"Julian Ceipek","p_authorkey":"8564","p_urlkey":"94021","p_title":"Moving the World","p_cat":"LD #23","p_event":"LD23","p_time":"1334981820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8564","us_name":"Julian Ceipek","us_username":"jceipek","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Slowly but surely, I am making progress.<\/p>\n <p>I have now implemented basic character movement in a style similar to the old asteroids games.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/20\/moving-the-world\/build00\/\" rel=\"attachment wp-att-121073\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Build00-550x262.png\" alt=\"\" width=\"550\" height=\"262\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>For some reason, the movement is very jittery at times, and there seems to be no correlation with the amount of particles. I&#8217;ve noticed this happen in other games I&#8217;ve been working on too &#8212; does anyone know how to\u00a0address\u00a0this problem?<\/p>\n <p>I just created the first test build, which you can try out here:\u00a0<a href=\"http:\/\/jceipek.github.com\/LudumDare23\/\">http:\/\/jceipek.github.com\/LudumDare23\/<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Livestream:\u00a0<a href=\"www.twitch.tv\/jceipek\">www.twitch.tv\/jceipek<\/a><\/p>\n <p>Screencast:\u00a0<a href=\"http:\/\/students.olin.edu\/2012\/czwiebel\/webcam\/\">http:\/\/students.olin.edu\/2012\/czwiebel\/webcam\/<\/a><\/p>\n <div><\/div>\n <p>&nbsp;<\/p>","time":"April 20th, 2012 11:17 pm","title":"Moving the World"}