Generating rooms for the smallest roguelike ever !

That’s not outstanding, but that’s my work so far. I managed to write a little thing to generate the rooms. Next I’ll have to work on the coridor’s generation for the tiniest roguelike world ever !
I’m making everything with C++ and SFML, everything was written from scratch ! The actual game area is 30 pixels wide and 37 pixels long ! Wow that’s tiny !

Here’s the link to the original mockup : http://www.ludumdare.com/compo/2012/04/20/r-the-roguelike-set-in-a-tiny-tiny-world-and-window/