{"author_name":"Beanalby","cat":"LD #23","comments":[],"epoch":1334978760,"likes":2,"metadata":{"p_key":"58311","p_author":"Beanalby","p_authorkey":"11055","p_urlkey":"94060","p_title":"Ludum Dare, day 1","p_cat":"LD #23","p_event":"LD23","p_time":"1334978760","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11055","us_name":"Beanalby","us_username":"beanalby","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The topic has been announced as &#8220;Tiny World&#8221;. After a few hours of brainstorming &amp; banging, the result I have to show for it are:<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/xWfAW.jpg\"><img src=\"http:\/\/i.imgur.com\/xWfAWs.jpg\"><\/a><\/p>\n <p>A jagged blue sphere. That&#8217;s it. But I have ideas.<\/p>\n <p>I&#8217;m thinking about making a 2D shooter. You&#8217;re controlling \/ you&#8217;re part of \/ you are a tiny planet, defending yourselves against larger threats. You&#8217;ll move your tiny planet around the screen, firing your defenses, avoiding threats, etc.<\/p>\n <p>In my mind, the key idea for this will be control, &amp; feel. You&#8217;re not controlling a ship, you&#8217;re controlling a <i>planet<\/i> and I want it to feel like a planet. Control is the difference between lunging your planet across the vastness of space, and pressing a button to move a tiny blue ball across the screen.<\/p>\n <hr \/>\n <p>I&#8217;m going to be doing timelapse screen captures to put together a final video when I&#8217;m done, but I managed to screw up starting Chronolapse during the first few hours, so I didn&#8217;t get all that. I should have everything else, though, and it should make a nice video.<\/p>","time":"April 20th, 2012 10:26 pm","title":"Ludum Dare, day 1"}