Food Break and Progress Report thus far.
“WELL YOU SEE…” said my colleague, 4 hours later, “THE SPAWN RATE IS TOO OVER POWERED”

Yeah yeah… We cool. I decided that we needed something that looked nice, simplistic and fit the theme. I also wanted a highly user centralized game mechanic. The Engine is done and so we have, effectively, about 68 hours of polishing and event organizing.
Yeah yeah… We cool.
Streaming our work: (following our procurement of edibles of the McDonalds variety)
Spriting – Http://www.twitch.tv/Yahyahkeekoot
Programming – Http://www.twitch.tv/SteveUbach
– Team Epsilon