{"author_name":"DataRogue","cat":"LD #23","comments":[],"epoch":1334972760,"likes":0,"metadata":{"p_key":"58391","p_author":"DataRogue","p_authorkey":"507112","p_urlkey":"94140","p_title":"IM BAWK!","p_cat":"LD #23","p_event":"LD23","p_time":"1334972760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507112","us_name":"DataRogue","us_username":"DataRogue","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So I went out for a walk to get some\u00a0inspiration\u00a0and as you might guess there isn&#8217;t a lot of\u00a0inspiration\u00a0things happening a mid sized town at 12 AM. Just as I was returning from my walk with the\u00a0disappointment\u00a0of having no\u00a0brilliant\u00a0ideas I break a branch\u00a0underneath\u00a0my foot. BINGO! A Giant Sim! Sim&#8217;s are great for these types of events due to their open ended design, as soon as I finish the basic mechanics I can keep on adding additional feature until the time limit is up without making anything seem tacked on. The game&#8217;s main mechanic will be called force. The player will have a force meter which determines how much force he does each action with so &#8220;Throwing&#8221; something with 0 force will cause the player to drop it doing no harm to it, while using 5 force would cause the player to hurl it with great\u00a0strength\u00a0causing lots of a harm to it. Obviously throwing a human would be a very bad (but fun) thing.<\/p>\n <p>The problem is that I have obsolutly no\u00a0experience\u00a0with 3D stuff, some I&#8217;m just going to use a bunch of blocks to represent things esque Minecraft.<\/p>","time":"April 20th, 2012 8:46 pm","title":"IM BAWK!"}