{"author_name": "NMcCoy", "cat": "LD #23", "comments": [], "epoch": 1334971980, "likes": 0, "metadata": {"p_key": "58397", "p_author": "NMcCoy", "p_authorkey": "2081", "p_urlkey": "94146", "p_title": "Thoughts, 2.5 hours in", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334971980", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "2081", "us_name": "NMcCoy", "us_username": "nmccoy", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>I don&#8217;t have a really solid idea yet, but the notion I&#8217;m leaning for is something sort of minecraft-like, but with space as an extremely limited resource &#8211; to the extent that you may end up needing to destroy and rebuild things just to move around in the tiny world. I&#8217;m tempted by isometric cubes, but that seems like something that Flixel wouldn&#8217;t do well natively. And isometric platforming is always awkward with a keyboard, in my experience&#8230; Still, isometric is better than flat tiles to give a sense of solidness to things. Although I suppose I could make it side-view.</p>", "time": "April 20th, 2012 8:33 pm", "title": "Thoughts, 2.5 hours in"}