{"author_name":"uprightpath","cat":"LD #23","comments":[],"epoch":1334970000,"likes":0,"metadata":{"p_key":"58423","p_author":"uprightpath","p_authorkey":"10562","p_urlkey":"94172","p_title":"LD#23: Tiny World Idea","p_cat":"LD #23","p_event":"LD23","p_time":"1334970000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10562","us_name":"uprightpath","us_username":"uprightpath","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>One of the only things I voted a -1 for. Oh, well!<\/p>\n <p>I think that I do have an idea that will work for it.<\/p>\n <p>&nbsp;<\/p>\n <p>Thoughts on &#8220;Tiny World&#8221;<\/p>\n <ul>\n <li>The world starts as tiny.<\/li>\n <li>The world can grow, but should optimally be small.<\/li>\n <li>\u00a0Size of &#8220;World&#8221; can be based on perception.<\/li>\n <\/ul>\n <p>So, my idea is a semi-strategy game based on a mixture of these.<\/p>\n <p>&nbsp;<\/p>\n <p>Tiny World- A War of Ideal<\/p>\n <p>In the void there is an idea, one that to grow will need souls to believe in it. For souls to exist they must have a place to live. So an idea begets a world. Souls will come to world, will believe in the idea. But the power of an idea is limited and ideas have trouble coexisting in the same world.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/idea\/\" rel=\"tag\">idea<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/premise\/\" rel=\"tag\">premise<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/strategy\/\" rel=\"tag\">strategy<\/a><\/p>","time":"April 20th, 2012 8:00 pm","title":"LD#23: Tiny World Idea"}