Post Mortem
I eventually get to write down my post mortem to my Game: William’s Dilemma
What went right
- Simple, self-explaining controls (except that ESC button, see in what went wrong) really help.
- Teaching the rules through levels works well.
- Using a well-known framework really helped to progress quickly.
- For the first I added audio to a game. They are very limited, yet effective.
- Levels are selectable from the start. This is good for a number of reasons:
- There is no save function. If you hit refresh, your progress is gone.
- You might want to skip a level.
- Pulling up a level you talk about is easy.
What went wrong
- I only realized how close to Sokoban this is when I added boxes to the game which seemed like a logical thing to add – goes well with the buttons 😉
Not sure if I would have gone in a different direction, but realizing which games you mix early should help finding in which direction you want to go. - People don’t find the menu which is opened using the ESC-key. Thus, they don’t know there is a retry button. There should a visible button for retry and/or the menu.
- First screenshot should contain something more recognizable. This one is used as a small thumbnail, so detailed stuff will become blurred.
- More animations / effects would help.
- Buttons and doors look quite similar and are not so easy to identify at first.
Overall I am very happy with the result.
