{"author_name": "Marneus68", "cat": "LD #23", "comments": [], "epoch": 1334966040, "likes": 0, "metadata": {"p_key": "58486", "p_author": "Marneus68", "p_authorkey": "508875", "p_urlkey": "94235", "p_title": "R. The roguelike set in a tiny… tiny world… and window.", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334966040", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "508875", "us_name": "Marneus68", "us_username": "Marneus68", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Basically, the idea is to make a roguelike set in a world and a window so small that you can barely see what you&#8217;re doing.<br />\n It&#8217;s my very first participation and I&#8217;m working with C++ and the SFML library&#8230; I hope to get it done by the end of the countdown.</p>\n <div id=\"attachment_119908\" style=\"width: 238px\" class=\"wp-caption alignnone\"><a href=\"http://www.ludumdare.com/compo/2012/04/20/r-the-roguelike-set-in-a-tiny-tiny-world-and-window/selection_069-2/\" rel=\"attachment wp-att-119908\"><img class=\"size-medium wp-image-119908\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/04/Sélection_0691-228x300.png\" alt=\"\" width=\"228\" height=\"300\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2012/04/Sélection_0691-228x300.png 228w, http://ludumdare.com/compo/wp-content/uploads/2012/04/Sélection_0691.png 511w\" sizes=\"(max-width: 228px) 100vw, 228px\" /></a><p class=\"wp-caption-text\">A bigger version of the draft, so you don&#039;t have to zoom :)</p></div>", "time": "April 20th, 2012 6:54 pm", "title": "R. The roguelike set in a tiny… tiny world… and window."}