{"author_name":"Steve132","cat":"LD #23","comments":[],"epoch":1334962380,"likes":0,"metadata":{"p_key":"58549","p_author":"Steve132","p_authorkey":"5109","p_urlkey":"94298","p_title":"Hi Everyone: Checking in.","p_cat":"LD #23","p_event":"LD23","p_time":"1334962380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5109","us_name":"Steve132","us_username":"steve132","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This is one of the hundreds of &#8220;Holy crap I&#8217;m going to do this&#8221; posts that have been popping up lately.<\/p>\n <p>About me: I&#8217;m a graduate student at UCF. \u00a0I work in a graphics lab, so I will be using OpenGL and C++0x<\/p>\n <p>I&#8217;m using a personal code library that I developed for my graphics research. \u00a0It is available here under the GPL, but its not much, just model loading and saving<br \/>\n and an OpenGL window that my fiancee wrote as a present to me that I got permission to use and put open source. \u00a0Engine is at\u00a0<a href=\"https:\/\/github.com\/Steve132\/soaper6\">https:\/\/github.com\/Steve132\/soaper6<\/a>\u00a0but I strongly recommend against anyone actually using it.<\/p>\n <p>I hope that the graphics on my game don&#8217;t suck too much, that I actually have the gumption to finish, and that my little engine ends up better as a result. (I&#8217;m using LD to put it through its paces and see where it needs improvement)<\/p>","time":"April 20th, 2012 5:53 pm","title":"Hi Everyone: Checking in."}