{"author_name":"omaha","cat":"LD #23","comments":[],"epoch":1334962080,"likes":1,"metadata":{"p_key":"58552","p_author":"omaha","p_authorkey":"5229","p_urlkey":"94301","p_title":"while(ld23)","p_cat":"LD #23","p_event":"LD23","p_time":"1334962080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5229","us_name":"omaha","us_username":"omaha","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m in.<\/p>\n <p><strong>Toolchain<\/strong><\/p>\n <ul>\n <li>libgdx<\/li>\n <li>gimp<\/li>\n <li>sfxr<\/li>\n <li>sketchbook pro<\/li>\n <li>while(software) base code<\/li>\n <\/ul>\n <p>The base code includes a few java classes that provide basic interpolation support, procedural geometric mesh generation (cubes\/boxes\/spheres), cameras, collision, and a state machine. \u00a0These classes can be found in the source to my recent MiniLD entry at <a title=\"while(software) mini ld #33\" href=\"http:\/\/whilesoftware.com\/games\/btw\">http:\/\/whilesoftware.com\/games\/btw<\/a><\/p>\n <p>&nbsp;<\/p>","time":"April 20th, 2012 5:48 pm","title":"while(ld23)"}