{"author_name":"Morgawr","cat":"LD #23","comments":[{"author_name":"toxicfork","time":"April 20, 2012 5:24 pm","epoch":1334960640,"text":"OMG LONG POST TLDR","spam":"N"}],"epoch":1334960400,"likes":0,"metadata":{"p_key":"58575","p_author":"Morgawr","p_authorkey":"8711","p_urlkey":"94324","p_title":"Morgawr \u2013 Point \u2018n\u2019 Click \u2013 First Ludum Dare game ever!","p_cat":"LD #23","p_event":"LD23","p_time":"1334960400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"8711","us_name":"Morgawr","us_username":"morgawr","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello everyone!<\/p>\n <p>This is my very first time participating in a LD event, so I don&#8217;t know how well it will go. I just hope to have enough fun and deliver an acceptable game by the end of the week-end.<\/p>\n <p>I don&#8217;t yet know (by the time I write this post) what the theme announced will be, however I plan to work on a point and click adventure game. I will adapt it as I see fit for the theme itself. Due to real life misfortune I am left with a very old computer (from 2003) with very low specs running Linux, so I don&#8217;t know if I will be able to port the game to Windows in time (I might try borrowing a windows laptop just for the porting), so yeah.. this will be a 100% Linux game.<\/p>\n <p>The game itself will be developed in C++ and Lua, I&#8217;ll be using a game engine called Angel-Engine (a really amazing engine for quick development\/prototyping of 2D games, you should check it out) freely available (under BSD license) here <a href=\"http:\/\/code.google.com\/p\/angel-engine\/\">http:\/\/code.google.com\/p\/angel-engine\/<\/a> . I will also be using a boilerplate\/library I&#8217;ve been working on for the last few weeks, it&#8217;s a library for point &#8216;n&#8217; click (and visual novels\/interactive stories) game development based on Angel-Engine. The code is freely available (I have not yet decided on the licensing but it&#8217;s either GPL or BSD so no big deal) at my github: <a href=\"https:\/\/github.com\/Morgawr\/Virtual-Click\">https:\/\/github.com\/Morgawr\/Virtual-Click<\/a><\/p>\n <p>The Virtual-Click engine isn&#8217;t finished yet, of course, so I will take the chance and see if I can get it to a finished\/workable state during the Ludum Dare itself. It&#8217;s going to be a fun challenge.<\/p>\n <p>I&#8217;ll be updating this post, as the LD compo continues, with screenshots, opinions, reflections and I&#8217;ll be listening to your comments and critiques to help me polish and develop a fun and entertaining video game. After this is over, I&#8217;ll try and stick together a small timelapse video: I&#8217;m going to capture a screenshot every 10 seconds using a small C program (using scrot) during the whole duration of the LD.<\/p>\n <p>Thanks for reading this, hope it will be an interesting competition!<\/p>\n <p style=\"text-align: left\">Cheers!<\/p>\n <p style=\"text-align: right\">Morg.<\/p>","time":"April 20th, 2012 5:20 pm","title":"Morgawr \u2013 Point \u2018n\u2019 Click \u2013 First Ludum Dare game ever!"}