{"author_name":"Nebulaic Toaster","cat":"LD #35","comments":[],"epoch":1461445800,"likes":2,"metadata":{"p_key":"5860","p_author":"Nebulaic Toaster","p_authorkey":"49589","p_urlkey":"41306","p_title":"HEXCORP Post Mortem, or how I stopped worrying and learned to love the bomb","p_cat":"LD #35","p_event":"LD35","p_time":"1461445800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"49589","us_name":"Nebulaic Toaster","us_username":"chromebookbob","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p style=\"text-align: center\">\n <p style=\"text-align: center\"><img class=\"alignnone size-full wp-image-559168\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cover.gif\" alt=\"cover\" width=\"315\" height=\"250\" \/><\/p>\n <p>Before I start, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=49589\" target=\"_blank\">PLAY IT HERE<\/a><\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><span style=\"text-decoration: underline\">TOOLS USED:<\/span><\/p>\n <p><strong>ENGINE: GAMEMAKER<\/strong><\/p>\n <p><strong>ART: ASEPRITE\/PHOTOSHOP<\/strong><\/p>\n <p><strong>SOUND: \u00a0Zoom H3 and a printer<\/strong><\/p>\n <p><strong>MUSIC: Korg Volca Sample, AUDACITY<\/strong><\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>I started this Ludum Dare late, with only 30 hours to complete a compo game I had to think quickly. Shape-shifter. Shifting shapes. I came up with the idea of a game where you work an office job coming up with shapes for clients. This seemed like a fun idea and I gauged that the most difficult part would be coming up with this:<\/p>\n <p><img class=\"wp-image-559167 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/DRAWTEST2-1.gif\" alt=\"DRAWTEST2\" width=\"418\" height=\"230\" \/><\/p>\n <h6 style=\"text-align: center\">The drawing mechanic.<\/h6>\n <p>The drawing-shapes mechanic. How wrong I was, I had this done in 4 hours and of course had prematurely patted myself on the back. The tough part was coming up with a way to gamify this mechanic. I wanted the client to be able to specify the number of sides, whether you could cross lines, provide an image for you to copy,<\/p>\n <p><img class=\"wp-image-559169 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman.png\" alt=\"spiderman\" width=\"415\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman-300x170.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman-768x434.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman-550x311.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman.png 846w\" sizes=\"(max-width: 415px) 100vw, 415px\" \/><\/p>\n <h6 style=\"text-align: center\">(like one of spider-man, <a href=\"https:\/\/www.youtube.com\/channel\/UC6zIr8AqyG6rgRy5tQrE6pQ\" target=\"_blank\">CREDIT<\/a>)<\/h6>\n <p>Unfortunately, my basic knowledge of geometry and trigonometry soon told me that the equations for working out whether 15 lines are crossing each-other were too complicated for my simple mind and computer-vision is particularly difficult to implement in gamemaker in 48-hours. So I settled for two checks, right number of sides for a shape, and distance of the first and last points to check that the shape is joined up. After a brief crisis of realisation, I had to come up with a way to make my mechanic work as a game without having the complicated checking algorithm so I introduced the manager:<\/p>\n <p><img class=\"wp-image-559165 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/spiderman-1.gif\" alt=\"spiderman\" width=\"415\" height=\"228\" \/><\/p>\n <h6 style=\"text-align: center\">He&#8217;s a very demanding manager.<\/h6>\n <p>He was inspired by JJJ from the spider-man series. I was rather proud of his speaking animation with the moving cigar. He was supposed to give pithy comments on your artwork but once again, I was running out of time with that one so I decided to go a bit left-field after another existential crisis:<\/p>\n <blockquote class=\"twitter-tweet\" data-width=\"500\"><p lang=\"en\" dir=\"ltr\">I&#39;m in a buggy mess of code, my game isn&#39;t fun, it doesn&#39;t work. Welcome to <a href=\"https:\/\/twitter.com\/hashtag\/LDJAM?src=hash\">#LDJAM<\/a><\/p>\n <p>&mdash; Jim Bruges (@nebulaictoaster) <a href=\"https:\/\/twitter.com\/nebulaictoaster\/status\/721640199919443968\">April 17, 2016<\/a><\/p><\/blockquote>\n <p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n <p>Enter the robot:<\/p>\n <p><img class=\"wp-image-559178 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/robotdisplay-1.gif\" alt=\"robotdisplay\" width=\"223\" height=\"249\" \/><\/p>\n <h6 style=\"text-align: center\">The manager had a bit of a wild night.<\/h6>\n <p>So my game was so buggy it gave out random amounts of cash to you when you handed in a shape (not intentional, just the code was broken), some parts were really sloppily made (like the text and the fa machine sprite) so I decided to run with it. How do you excuse some crappy parts of a game? With a weird story-line involving a social experiment gone wrong, of course! I added in some strange replies from the manager some strange collectibles:<\/p>\n <p><img class=\"size-full wp-image-559181 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/marx.png\" alt=\"marx\" width=\"192\" height=\"192\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/marx-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/marx.png 192w\" sizes=\"(max-width: 192px) 100vw, 192px\" \/><\/p>\n <h6 style=\"text-align: center\">Capitalism? More like crapitalism&#8230;<\/h6>\n <p>And finally a meeting with a sentient triangle who causes the manager to reveal his true form.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>Overall, it was a bit slap-dash. I&#8217;d like to think I made a few people chuckle but I ran out of time and copped out a bit in terms of gameplay. Next time I really want to have learned Unity, I tried for this one but exams got the better of me&#8230; I&#8217;ll try to make time so that I can do the full 48 hours too, that will help.<\/p>\n <p style=\"text-align: center\"><img class=\"alignnone  wp-image-559188\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/endscreen-1.gif\" alt=\"endscreen\" width=\"417\" height=\"229\" \/><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=49589\" target=\"_blank\">PLAY IT HERE<\/a><\/p>\n <hr \/>\n <p style=\"text-align: center\">\n <p style=\"text-align: left\">Thanks for reading my post-mortem. I had so much fin making this and I am really having a great time playing all your entries. As another personal plug, outside LD I&#8217;ve just finished a twine adventure called MINUTEMAN where you explore an abandoned nuclear bunker and discover the troubles of lax password security. <a href=\"https:\/\/chromebookbob.itch.io\/minuteman\" target=\"_blank\">It would be great if you gave it a play <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/a><\/p>\n <p style=\"text-align: left\">Gracias and see you next time,<\/p>\n <p style=\"text-align: left\"><a href=\"https:\/\/twitter.com\/nebulaictoaster\" target=\"_blank\">@nebulaictoaster<\/a><\/p>","time":"April 23rd, 2016 4:10 pm","title":"HEXCORP Post Mortem, or how I stopped worrying and learned to love the bomb"}