{"author_name":"bms","cat":"LD #23","comments":[],"epoch":1334956680,"likes":1,"metadata":{"p_key":"58626","p_author":"bms","p_authorkey":"7087","p_urlkey":"94375","p_title":"Added code repo","p_cat":"LD #23","p_event":"LD23","p_time":"1334956680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7087","us_name":"bms","us_username":"mikesoylu","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello all!<\/p>\n <p>I&#8217;ve created a git repo for my entry at bit bucket. which can be found <a href=\"https:\/\/bitbucket.org\/mikesoylu\/ld23\/\" target=\"_blank\">here<\/a>.<\/p>\n <p>I highly recommend using a version control system to everyone(especially git :D). It really can save you when you mess up, which happens to me a lot \ud83d\ude00<\/p>\n <p>I also added my modified flixel+box2d+ktween library wrappers which can be found under src\/. They make it easier to use box2dflash(2.1a) with flixel(beta version from git). For example, adding a circle body;<\/p>\n <p><code><br \/>\n var body1:FlxB2Sprite;<br \/>\n body1 = new FlxB2Sprite(world, 25, 10); \/\/world is defined at FlxB2State<br \/>\n body1.b2Type = b2Body.b2_dynamicBody; \/\/do this before calling createCircle<br \/>\n body1.createCircle(); \/\/create and add body to box2d world<br \/>\n add(body1); \/\/add body to flixel display list<br \/>\n <\/code><\/p>\n <p>It also has KTween in flixel namespace \u00a0as FlxTween. You can use it like this;<\/p>\n <p><code>FlxTween.to(text, 4, { x:150, y:150 } , Bounce.easeOut);<\/code><\/p>\n <p>You can look at<a href=\"http:\/\/pastebin.com\/2wHTE6W9\"> this<\/a> for more info..<\/p>\n <p>Hope you find them useful.. Cheers!<\/p>","time":"April 20th, 2012 4:18 pm","title":"Added code repo"}