{"author_name":"Kevin Wells","cat":"LD #23","comments":[],"epoch":1334953620,"likes":0,"metadata":{"p_key":"58659","p_author":"Kevin Wells","p_authorkey":"4910","p_urlkey":"94408","p_title":"I think I\u2019m in","p_cat":"LD #23","p_event":"LD23","p_time":"1334953620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"4910","us_name":"Kevin Wells","us_username":"dark_oppressor","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I do believe I will try to make a game for LD23. I&#8217;ve done this once before, in LD21, so this will be my second Ludum Dare.<\/p>\n <p>I need to declare my personal code \u201clibraries\u201d upfront. Calling them libraries seems a bit\u00a0presumptuous, actually. It\u2019s a few little pieces of code (rendering functions, top-level skeleton functions, a couple of pixel manipulation functions, mostly stuff to speed up use of SDL, all in C++). Do I need to post this stuff on here or something? I totally can, but I would have to put it all together or something and stick it up. Let me know!<\/p>\n <p>If you\u2019re still reading, my name is Kevin Wells, and I have a little indie game development company known as\u00a0<a title=\"Cheese and Bacon Games\" href=\"http:\/\/cheeseandbacon.org\/\">Cheese and Bacon Games<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-23\/\" rel=\"tag\">LD #23<\/a><\/p>","time":"April 20th, 2012 3:27 pm","title":"I think I\u2019m in"}