My Love2D Library

This is just a basic library of things that will make getting up and running in Love2D a lot easier. There’s a tileset manager, screen handler, camera, collision thing, vector class, and a bunch of other stuff, along with a simple (and messy) example of how to use it all together. Use what you want from it… I’m sure there are other implementations of the same things elsewhere, but I wanted to use all my own stuff (except for the XML parser).

Am I allowed to continue to edit stuff in the library until the contest starts, or will I have to make another post if I change stuff and want to use it?

Access here

Comments

Snow
20. Apr 2012 · 18:11 UTC
Could I use this library? If I enter I’m using Love2d as well, but I’m running out of time making handlers.
Snow
20. Apr 2012 · 18:17 UTC
Cool. Thank you very much :) I made a really simple Menu handler in Corona (which uses Lua) that was based on someone elses game template. If I write my own menu handler for Love, I’ll send you a copy.
Snow
20. Apr 2012 · 18:19 UTC
Whoops and of course anything else I might get together before the compo starts.