{"author_name":"Jcorp","cat":"LD #23","comments":[],"epoch":1334936400,"likes":0,"metadata":{"p_key":"58818","p_author":"Jcorp","p_authorkey":"7471","p_urlkey":"94567","p_title":"In again","p_cat":"LD #23","p_event":"LD23","p_time":"1334936400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7471","us_name":"Jcorp","us_username":"jcorp","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Welp, this is the second ever LD that I&#8217;m going to be in for, and hopefully it&#8217;ll be a good one.\u00a0 I&#8217;m probably not going to be dedicating all of the time to it (life does have a habit of going on), but I should be able to get a fair bit done. Whatever happens, It&#8217;s going to be MUCH better than my previous entry, as I have had a great deal more practice (plus I actually know how to publish the game this time &#8211; no more routing around in the files for the poor judges (Yeah &#8211;\u00a0 sorry about that :P)).<\/p>\n <p><strong>WILL BE USING:<\/strong><\/p>\n <p><em>C#\/XNA<\/em><\/p>\n <p><em>Sfxr\/Bfxr<\/em><\/p>\n <p><em>Gimp<\/em><\/p>\n <p>&nbsp;<\/p>\n <p>So there we go. Let&#8217;s have a good one.<\/p>\n <p>(please win tiny world please win please win)<\/p>","time":"April 20th, 2012 10:40 am","title":"In again"}