{"author_name":"pbackx","cat":"LD #23","comments":[],"epoch":1334929260,"likes":2,"metadata":{"p_key":"58869","p_author":"pbackx","p_authorkey":"5353","p_urlkey":"94618","p_title":"Tools & Personal Base Code","p_cat":"LD #23","p_event":"LD23","p_time":"1334929260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5353","us_name":"pbackx","us_username":"pbackx","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/18\/warmup-day-2-a-pushover-homage\/\">So after getting used to Flixel and Box2D<\/a>, I started looking into tools to more easily create levels and add sound and music.<\/p>\n <p>The end result now contains 3 levels, has a background tilemap with sprites and contains exactly 1 sound effect <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> <a href=\"www.streamhead.com\/ld23\/warmup3\/\">Cool stuff, check it out<\/a>.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/20\/tools-personal-base-code\/game_with_sprites\/\" rel=\"attachment wp-att-117463\"><img class=\"alignnone size-large wp-image-117463\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/game_with_sprites-550x412.png\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/game_with_sprites-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/game_with_sprites-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/game_with_sprites.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Although it&#8217;s messy and has a few bugs,<a href=\"http:\/\/www.streamhead.com\/ld23\/warmup3\/ldwarmupdominos_v2.zip\"> I&#8217;m going to use this code as the basis for my entry<\/a>. Feel free to do the same, as there are a few interesting classes in there (but they need some clean up)<\/p>\n <p>The graphics and music tools I&#8217;ll be using:<\/p>\n <ul>\n <li><a href=\"http:\/\/www.ogmoeditor.com\/\">Ogmo Editor<\/a> It takes a little searching and configuring to get it set up correctly, but once everything is set, this is a real productivity monster. This will be excellent for quickly building levels.<\/li>\n <li><a href=\"http:\/\/danikgames.com\/stuff\/pyxeledit\/\">PyxelEdit<\/a>. I hate that it doesn&#8217;t remember the directory in which I&#8217;m working. But otherwise a very handy tilemap and pixel editor.<\/li>\n <li><a href=\"http:\/\/www.paint.net\/\">Paint.NET<\/a> for all other graphics editing needs<\/li>\n <li><a href=\"http:\/\/www.bfxr.net\/\">Bfxr<\/a>. I&#8217;m not too confident in this one because I really can&#8217;t figure out how to get the sounds I want. I&#8217;m going to look for another sound generator later today, but I&#8217;m not sure if I&#8217;ll find a better one.<\/li>\n <li><a href=\"http:\/\/www.modplug.com\/trackerinfo.html\">MODPlug tracker<\/a>, because I used to do a little Fast Tracker 2 composing about 20 years ago. So I still know how this type of tracker works. I&#8217;m not sure if I&#8217;ll get to music anyway.<\/li>\n <li><a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a> to convert everything into MP3 (WAV&#8217;s are too large and I can&#8217;t find a reliable MOD\/XM playback library)<\/li>\n <\/ul>\n <p>That&#8217;s about it. I&#8217;m ready!<\/p>","time":"April 20th, 2012 8:41 am","title":"Tools & Personal Base Code"}