{"author_name":"mitkus","cat":"LD #23","comments":[],"epoch":1334927820,"likes":0,"metadata":{"p_key":"58879","p_author":"mitkus","p_authorkey":"12293","p_urlkey":"94628","p_title":"A nice weekend for some gamemaking","p_cat":"LD #23","p_event":"LD23","p_time":"1334927820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12293","us_name":"mitkus","us_username":"mitkus","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello everyone!<\/p>\n <p>Another first-timer reporting in. I&#8217;ll be using my own C + Lua codebase, which you can find here: <a href=\"http:\/\/code.google.com\/p\/quibble\/\">http:\/\/code.google.com\/p\/quibble\/<\/a>. It was proven in many GameJams, one-evening micro games and even one <a href=\"http:\/\/itunes.apple.com\/us\/app\/nulis\/id501321114?ls=1&amp;mt=8\">App store title<\/a>. Other than that, I&#8217;ll use vim, Pixen and\/or Pixelmator, Audacity and cfxr.<\/p>","time":"April 20th, 2012 8:17 am","title":"A nice weekend for some gamemaking"}