{"author_name":"deneb","cat":"LD #23","comments":[],"epoch":1334926140,"likes":0,"metadata":{"p_key":"58891","p_author":"deneb","p_authorkey":"11303","p_urlkey":"94640","p_title":"I wont say \u201cI\u2019m in\u201d\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1334926140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11303","us_name":"deneb","us_username":"deneb","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>&#8230; But the fact is that I will participate to this Ludum Dare 23.<\/p>\n <p>After following the event for a year or so, it&#8217;s time for me to get involved, so as many of this 10th anniversary edition participants, it will be my first LD.<br \/>\n To create my game, I will use the <strong>C++<\/strong> language with the <strong>SFML<\/strong> (<a href=\"http:\/\/www.sfml-dev.org\">Simple and Fast Multimedia Library<\/a>), and I don&#8217;t think I will need any other library.<\/p>\n <p>For the medias, I surely will use <strong>paint.NET<\/strong> for the graphics. For the sounds, <strong>SFXR<\/strong> will do it, and for the music, I never composed anything so I&#8217;ll have fun with the editing tools presented on the website.<br \/>\n I may also use <strong>Audacity<\/strong>.<\/p>\n <p>And of course, a pen and many papers to make the game out.<\/p>\n <p>I will use a tiny base code made this week, with some media loading and using + event processing samples, but especially the workspace created and parametrized for the occasion.All this to save time with the settings and the meta work.<\/p>\n <p>Here where I am for now&#8230; see ya later (alligator) for further news.<\/p>\n <p>deneb<\/p>","time":"April 20th, 2012 7:49 am","title":"I wont say \u201cI\u2019m in\u201d\u2026"}