{"author_name":"sistinedisco","cat":"LD #35","comments":[],"epoch":1461375420,"likes":3,"metadata":{"p_key":"5891","p_author":"sistinedisco","p_authorkey":"92105","p_urlkey":"41338","p_title":"\u201cPostmortem Hero\u201d Postmortem!","p_cat":"LD #35","p_event":"LD35","p_time":"1461375420","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"92105","us_name":"sistinedisco","us_username":"sistinedisco","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"size-medium wp-image-558706 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/PostmortemHero_Title-300x229.jpg\" alt=\"PostmortemHero_Title\" width=\"300\" height=\"229\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/PostmortemHero_Title-300x229.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/PostmortemHero_Title-768x587.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/PostmortemHero_Title-550x420.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/PostmortemHero_Title.jpg 1359w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Now that I feel thoroughly recovered from the Jam and had some time to check out other people&#8217;s games, I finally wrote up a postmortem for my game, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=92105\" target=\"_blank\">&#8220;Postmortem Hero&#8221;<\/a>!<\/p>\n <p>The long version can be read on <a href=\"http:\/\/sistinedisco.tumblr.com\/post\/143243691470\/ld-35-postmortem\" target=\"_blank\">my blog<\/a>, but the TL;DR version is that I definitely had some issues with organization and planning during development. I went into it kind of haphazardly and didn&#8217;t take enough time to think about how I was actually going to implement certain features or realistically consider the time restraints. That being said, there were several things that went pretty well! I was able to downsize the game from my unrealistically complex vision with few issues and the narrative and artwork seem to be resonating with players!<\/p>\n <p>&#8230; And now it&#8217;s time to play more games until the final scores are announced!<\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2016 8:37 pm","title":"\u201cPostmortem Hero\u201d Postmortem!"}