{"author_name":"mitya1234","cat":"LD #35","comments":[],"epoch":1461363840,"likes":2,"metadata":{"p_key":"5894","p_author":"mitya1234","p_authorkey":"62494","p_urlkey":"41341","p_title":"Super Shapeshift Bros \u2013 Postmortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461363840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"62494","us_name":"mitya1234","us_username":"mitya1234","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><strong>I\u2019m thinking about adding the game to the Steam Greenlight program. So that\u2019s the features that will be in final version:<br \/>\n 1) Changing the engine (It will be Godot Engine);<br \/>\n 2) AI for single player campaign;<br \/>\n 3) Network Multiplayer;<br \/>\n 4) More customizeable stuff (Faces, hats, textures, etc);<br \/>\n 5) Add other figures;<br \/>\n 6) Level editor for community;<br \/>\n 7) 4-8 player mode;<br \/>\n 8) Dynamic camera;<br \/>\n 9) Larger arenas;<br \/>\n 10) Add jump button;<br \/>\n 11) More arenas;<br \/>\n 12) You will contol your figure while flying.<\/strong><\/p>\n <p>Ok, 72 hours were hard for me but I\u2019ve finished my game. It\u2019s not exactly what I wanted to do, the first idea was to make a platformer with controls like in Super Shapeshift Bros. The plot was about 3 different types of tribes: right -angled triangles, squares, and pentagon people; The new type of shapeshifting virus attacked these tribes and they have started to lose their shapes and angles. The main concept was like The Legend of Zelda: Majora\u2019s Mask &#8211; the player can transform from one type to another (from triangle to square, for example), so the main character (The Triangle) like Link \u2013 the chosen one, who can fix the problem by finding the Mighty Circle.<\/p>\n <p><img src=\"http:\/\/i.giphy.com\/26gmFJwCXeifu8h20.gif\" alt=\"\" \/><br \/>\n <em>Prototype<\/em> <\/p>\n <p>When I\u2019ve started makimg a prototype I added the second triangle and tried to play with it. Few weeks ago my wife gave me a present for my birthday: it was Nintendo WiiU with two games \u2013 Super Smash Bros and Splatoon. I\u2019ve played Splatoon a lot, but SSB was only for parties. So I thought that it would be cool to make this type of video game. Competitive game for parties.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/oX9sz18YTuQ-300x225.jpg\" alt=\"oX9sz18YTuQ\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-558563\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/oX9sz18YTuQ-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/oX9sz18YTuQ-768x576.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/oX9sz18YTuQ-550x413.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><br \/>\n <em>Running on TV<\/em> <\/p>\n <p>I thought about differences between a triangle and a square. The mass was the first. Triangle can simply rotate at high speed and it can be rotated by player. Square can be rotated only by a physical impulse. That was great to use this feature because you can use shapeshifting to stop at any horizontal point you need. Square can also push the triangle, and after that, the other player can lose the match.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/XTSAq82E4X4-300x225.jpg\" alt=\"XTSAq82E4X4\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-558566\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/XTSAq82E4X4-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/XTSAq82E4X4-768x576.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/XTSAq82E4X4-550x413.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/XTSAq82E4X4.jpg 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><em>Two players one one gamepad<\/em> <\/p>\n <p>The big problem was Unity Engine and its Input System. All three modes for two players should not be a part of one mode but Unity Input System is awful so when I\u2019ve added new mode, the old one didn\u2019t work. I\u2019ve decided to make all-in-one. I\u2019ve also cut 4 player mode because of time.<\/p>\n <p><img src=\"http:\/\/i.giphy.com\/3o6ozv8899yHkQEp1u.gif\" alt=\"\" \/><br \/>\n <em>Standard GIF<\/em> <\/p>\n <p>The art style was chosen to be cute and funny, the primitives do the job very well. Faces and most of art were made by <a href=\"http:\/\/hope42morr0w.deviantart.com\/gallery\/\" target=\"_blank\">hope42morrow<\/a> for the first concept but his work fits well for now. Music was written by me on Nintendo 3ds system. Levels are not really good for now. But people liked TRIANGLE OF DEATH arena which is not quite triangle.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442-2016-04-23-01.14.48-300x188.png\" alt=\"\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442 2016-04-23 01.14.48\" width=\"300\" height=\"188\" class=\"alignnone size-medium wp-image-558632\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442-2016-04-23-01.14.48-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442-2016-04-23-01.14.48-768x480.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442-2016-04-23-01.14.48-550x344.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/\u0421\u043a\u0440\u0438\u043d\u0448\u043e\u0442-2016-04-23-01.14.48.png 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Thank you for playing the game! It&#8217;s great that one of my dreams come true!<\/p>\n <p><strong>Here is the video showing how to play the game. It&#8217;s in Russian, but you can understand the basics without words.<\/strong><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/T2SQJsDELcI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=62494\" target=\"_blank\"><strong>You can play and rate the game here.<\/strong><em><\/p>\n <p><\/em><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare\/\" rel=\"tag\">Ludum Dare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/motivation\/\" rel=\"tag\">motivation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"April 22nd, 2016 5:24 pm","title":"Super Shapeshift Bros \u2013 Postmortem"}